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#ActualN01

Posted 10 September 2013 - 08:40 AM

The objects in the PVD doesn't look like they've had this scaling. Gravity in the scene is 9.81 - which means you're using metres as your distance unit. Yet the box in the scene is 24m long - and similarly the capsules - if this is supposed to be a road with debris(?) it's absolutely huge, and no wonder everything moves in a way that looks like it's in slow motion.

 

yes, i've stated in that post(where i posted a clip from PVD), that PVD clip is before re-scaling scene to 1u=1m scale.

here's PVD clip with scene rescaled:

rghost.net/private/48675822/15cb958a221323afef1c3231e4bd4451


#1N01

Posted 10 September 2013 - 08:30 AM

 


i did the latter, found precise scaling factor for the scene and rescaled while passing to PhysX. it shouldn't couse trouble in future(unlike other option), less fiddly and i already had this option programmed into my engine.

 

The objects in the PVD doesn't look like they've had this scaling. Gravity in the scene is 9.81 - which means you're using metres as your distance unit. Yet the box in the scene is 24m long - and similarly the capsules - if this is supposed to be a road with debris(?) it's absolutely huge, and no wonder everything moves in a way that looks like it's in slow motion.

 

yes, i've stated in that post, that PVD clip is before re-scaling scene to 1u=1m scale.

here's PVD clip with scene rescaled:

rghost.net/private/48675822/15cb958a221323afef1c3231e4bd4451


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