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#ActualKarsten_

Posted 10 September 2013 - 08:58 AM

The term "engine" is perhaps a bit overused in game development. Typically it is just a collection of other separate libraries (i.e OpenGL, glm, OpenAL, SDL, libpng etc...) with a bit of glue code to hold it all together as a framework (often including extra things like a scripting layer, serialization, etc...).


#1Karsten_

Posted 10 September 2013 - 08:57 AM

The term "engine" is perhaps a bit overused in game development. Typically it is just a collection of other separate libraries (i.e OpenGL, glm, OpenAL, SDL, libpng etc...) with a bit of glue code to hold it all together as a framework (often including a scripting layer).


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