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#Actualmauro78

Posted 10 September 2013 - 02:14 PM

so do you think they'll finally copy all the slices into a volume texture (using pseudo memcpy)?

And then use this "composed" volume texture into the shader?

I guess they won't pass every slice as shader variables....and use sort of volume texture instead...am I wrong?

EDIT:It would be' too slow....so their approach is 32x32x32 texture on dx9? No problem! Just use a 1024x32 texture and use x%32 to compute the correct Z....

#1mauro78

Posted 10 September 2013 - 09:08 AM

so do you think they'll finally copy all the slices into a volume texture (using pseudo memcpy)?

 

And then use this "composed" volume texture into the shader?

 

I guess they won't pass every slice as shader variables....and use sort of volume texture instead...am I wrong?


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