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#ActualKryzon

Posted 10 September 2013 - 06:55 PM

This means all the variables and methods and arraylists of the animation frames and logic are all in one class.

 

Since it's a small project, you can invest some time in learning how to use a Component model.

 

http://stackoverflow.com/questions/1901251/component-based-game-engine-design

http://gamedev.stackexchange.com/questions/19830/game-components-game-managers-and-object-properties


#1Kryzon

Posted 10 September 2013 - 06:54 PM


This means all the variables and methods and arraylists of the animation frames and logic are all in one class.
Since it's a small project, you can invest some time in learning how to use a Component model, which deals precisely with what you're after.

http://stackoverflow.com/questions/1901251/component-based-game-engine-design

http://gamedev.stackexchange.com/questions/19830/game-components-game-managers-and-object-properties


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