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#ActualAngleWyrm

Posted 11 September 2013 - 01:21 PM

I've been writing down ideas for an RPG game with a leveling system ... What do you all think about this? Any criticism, words of wisdom, things you like....?

 

Put one button in the middle of the screen that says "level up." Pressing that button will make it shower sparkly things and a big "LEVEL UP" ding. Go on, imagine pressing it. How many times did you press that button? More than once, yeah? I did. I pushed it maybe three or four times, before Crusty the Clown came out on stage, honked his sqeak toy horn, and unrolled a big sign saying 'BORED,' and then waddled off stage. Waddle waddle. The gum just loses it's flavor on the bed post overnight.

 

If it offers some additional benefit, then there can be some more button pushing. Maybe it'll rain apples and strawberries if you get to level five. Are you curious now? Who knows, maybe a little pixie girl will come out and do a little dance at level 10... The carrot of mystery. But opening that box becomes predictable after a while, doesn't it? Pretty soon the player understands what's behind door #3.

 

So there's gotta be some kinda value to it, some sort of motivation to level up.


#2AngleWyrm

Posted 10 September 2013 - 11:27 PM

I've been writing down ideas for an RPG game with a leveling system ... What do you all think about this? Any criticism, words of wisdom, things you like....?

 

Put one button in the middle of the screen that says "level up." Pressing that button will make it shower sparkly things and a big "LEVEL UP" ding. Go on, imagine pressing it. How many times did you press that button? More than once, yeah? But I bet you quit pushing that button after less than a couple dozen times. The gum just loses it's flavor on the bed post overnight.

 

If it offers some additional benefit, then there can be some more button pushing. Maybe it'll rain apples and strawberries if you get to level five. Are you curious now? Who knows, maybe a little pixie girl will come out and do a little dance at level 10... The carrot of mystery. But opening that box becomes predictable after a while, doesn't it? Pretty soon the player understands what's behind door #3.

 

So there's gotta be some kinda value to it, some sort of motivation to level up.


#1AngleWyrm

Posted 10 September 2013 - 11:10 PM

I've been writing down ideas for an RPG game with a leveling system ... What do you all think about this? Any criticism, words of wisdom, things you like....?

 

Put one button in the middle of the screen that says "level up." Pressing that button will make it shower sparkly things and a big "LEVEL UP" ding. Go on, imagine pressing it. How many times did you press that button? More than once, yeah? But I bet you quit pushing that button after less than a couple dozen times. The gum just loses it's flavor on the bed post overnight.

 

If it offers some additional benefit, then there can be some more button pushing. Maybe it'll rain apples and strawberries if you get to level five. Are you curious now? Do you want to see if something new happens at level ten?


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