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#Actualmauro78

Posted 11 September 2013 - 02:45 AM

Your edit is exactly what I mentioned in my first post smile.png They use an unwrapped texture (1024x32 like in your example, or 4096x64 if you want to max out the resolution for the technique) and then offset by 32 (or 64) pixel increments for their "depth" layers.

you're right I just figured this late in the evening :-) I'll probably try this in the next few days....

thx


#1mauro78

Posted 11 September 2013 - 02:45 AM

Your edit is exactly what I mentioned in my first post smile.png They use an unwrapped texture (1024x32 like in your example, or 4096x64 if you want to max out the resolution for the technique) and then offset by 32 (or 64) pixel increments for their "depth" layers.

you're right I just figured this late in the evening :-)

thx


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