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#ActualFromfame

Posted 11 September 2013 - 07:31 AM

Hey,

 

We're recruiting an Animator to join our team and im not sure about how to divide the Animation payment per task.

 

For our 3D Artists its payment per level assets.

For code its level based as well,

 

Although since animations are loop-able and we're reusing rigs and models, i have no idea how to divide her payment and i dont want to risk making her over-work or under-work.

Anyone has any tips on how could i break this down?

 

for simplicity's sake, lets say the game is 10 levels and its $10 per task.


#2Fromfame

Posted 11 September 2013 - 05:15 AM

Hey,

 

We're recruiting an Animator to join our team and im not sure about how to divide the Animation payment per task.

 

For our 3D Artists its payment per level assets.

For code its level based as well,

 

Although since animations are loop-able and we're reusing rigs and models, i have no idea how to divide her payment and i dont want to risk making her over-work or under-work.

Anyone has any tips on how could i break this down?

 

for simplicity's sake, lets say the game is 10 levels and its $10 per task.


#1Fromfame

Posted 11 September 2013 - 05:14 AM

Hey,

 

We're recruiting an Animator to join our team and im not sure about how to divide the Animation payment per task.

 

For our 3D Artists its payment per level assets.

For code its level based as well,

 

Although since animations are loop-able and we're reusing rigs and models, i have no idea how to divide her payment before making her over-work or under-work.

Anyone has any tips on how could i break this down?

 

for simplicity's sake, lets say the game is 10 levels and its $10 per task.


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