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#Actualviper110110

Posted 11 September 2013 - 08:41 PM

What would be a decently good way to create/animate tank treads?

 

The best idea I can come up with is to have a model in the shape of the track but hollow on the sides, then have a track texture that gets tiled around the model. Then I can pass an offset into the shader to adjust the u or v coordinate to make it look like it is going around.

 

I want to avoid anything complicated in modelling like rigging or paths.

 

I'm using DirectX 11


#1viper110110

Posted 11 September 2013 - 08:40 PM

What would be a decently good way to create/animate tank treads?

 

The best idea I can come up with is to have a model in the shape of the track but hollow on the sides, then have a track texture that gets tiled around the model. Then I can pass an offset into the shader to adjust the u or v coordinate to make it look like it is going around.

 

I want to avoid anything complicated in modelling like rigging or paths.


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