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#Actualwodinoneeye

Posted 12 September 2013 - 08:22 AM

Thinking about 'luck' attribute  mentioned....

 

Those game systems with 'open ended' rolls mechanics  (both for good and bad results  ie- 'Fumble Table' ).

 

They resulted in quite memorable happening in some playing sessions (ones I remember decades later)

 

Most of the game operates using the mundane standard rules : player skills enabling ability and then efficiency, tool quality etc...

but once in a while spectacular results (with some systems having a progressive magnitude mechanism)


#2wodinoneeye

Posted 12 September 2013 - 08:21 AM

Thinking about 'luck' attribute  mentioned....

 

Those game systems with 'open ended' rolls mechanics  (both for good and bad results  ie- 'Fumble Table' ).

 

They resulted in quite memorable happening in some playing sessions (ones I remember decades later)

 

Most of the game operates using the mundane standard rules : player skills enabling ability and then efficiency, tool quality etc...


#1wodinoneeye

Posted 12 September 2013 - 08:21 AM

Thinking about 'luck mentioned....

 

Those game systems with 'open ended' rolls mechanics  (both for good and bad results  ie- 'Fumble Table' ).

 

They resulted in quite memorable happening in some playing sessions (ones I remember decades later)

 

Most of the game operates using the mundane standard rules : player skills enabling ability and then efficiency, tool quality etc...


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