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#ActualMJP

Posted 13 September 2013 - 05:10 PM

Part of me wonders if this omission is due to an NV or Intel GPU weakness where their current hardware can do the virtual texturing bit just fine but can't do the feedback loop;

Indeed, Nvidia supports the general virtual memory framework but not the shader feedback. Hence DX11.2 having two tiers for tiled resources, with the second tier having the shader extensions.


#1MJP

Posted 13 September 2013 - 05:10 PM

Part of me wonders if this omission is due to an NV or Intel GPU weakness where their current hardware can do the virtual texturing bit just fine but can't do the feedback loop;

Indeed, Nvidia supports the general virtual memory framework but not the shader feedback. Hence DX11.2 having two tiers, with the second tier having the shader extensions.


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