Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualL. Spiro

Posted 13 September 2013 - 10:56 PM

Is your camera tied to the player?

Does your player only update on logical ticks?

If so, does that mean your camera only updates its position on logical ticks?

 

If so, we have found the problem.

The camera should update every frame based on the interpolated position of the player—the position used for rendering every frame.

 

If this is not your problem, you will need to provide more information.

 

 

L. Spiro


#2L. Spiro

Posted 13 September 2013 - 10:46 PM

I wouldn’t blame you for reposting this topic in order to have a topic that actually has productive feedback instead of the crap ___ has been throwing at you.

It’s a mess and it really makes it hard to see if anyone has said anything useful between it all.

 

 

Now, ignore everything posted by ___ until now so we can start to make progress.

Is your camera tied to the player?

Does your player only update on logical ticks?

If so, does that mean your camera only updates its position on logical ticks?

 

If so, we have found the problem.

The camera should update every frame based on the interpolated position of the player—the position used for rendering every frame.

 

If this is not your problem, you will need to provide more information.

 

 

L. Spiro


#1L. Spiro

Posted 13 September 2013 - 10:45 PM

I wouldn’t blame you for reposting this topic in order to have a topic that actually has productive feedback instead of the crap ___ has been throwing at you.

It’s a mess and it really makes it hard to see if anyone has said anything useful between it all.

 

 

Now, ignore everything posted by ___ until now so we can start to make progress.

Is your camera tied to the player?

Does your player only update on logical ticks?

If so, does that mean your camera only updates is position on logical ticks?

 

If so, we have found the problem.

The camera should update every frame based on the interpolated position of the player—the position used for rendering every frame.

 

If this is not your problem, you will need to provide more information.

 

 

L. Spiro


PARTNERS