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#ActualBlueSpud

Posted 14 September 2013 - 10:03 PM

Is your camera tied to the player?
Does your player only update on logical ticks?
If so, does that mean your camera only updates its position on logical ticks?

If so, we have found the problem.
The camera should update every frame based on the interpolated position of the player—the position used for rendering every frame.

If this is not your problem, you will need to provide more information.


L. Spiro

the camera, right now is bound to the player. I have narrowed it down to using a higher resolution counter to make it look smooth. My problem not is it constantly accelerates and decelerates. The movement is on an interpolated tick.

#1BlueSpud

Posted 14 September 2013 - 10:00 PM

Is your camera tied to the player?
Does your player only update on logical ticks?
If so, does that mean your camera only updates its position on logical ticks?
 
If so, we have found the problem.
The camera should update every frame based on the interpolated position of the player—the position used for rendering every frame.
 
If this is not your problem, you will need to provide more information.
 
 
L. Spiro

the camera, right now is bound to the player. I have narrowed it down to using a higher resolution counter to make it look smooth. My problem not is it constantly accelerates and decelerates.

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