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### #ActualLeftyGuitar

Posted 18 September 2013 - 02:44 PM

Thanks for the help. The stylisitic code will help make the code look more organized. Also what I'm trying to do is display and get the coords of the mouse's x and y values. mx and my are set to zero. I want the position of x and y to contiunally update. The object is to shoo the balls with the mouse.

EDIT: I also forgot to note that I am trying to show the value of mx and my using stringstreams.

stringstream sMouse[2];

sMouse[0] << mx;
sMouse[1] << my;

MouseText[0] = TTF_RenderText_Solid(Font,"MouseX:",textColor);
MouseTextRect[0].x = 1;
MouseTextRect[0].y = 1;
MouseTextRect[0].w = 0;
MouseTextRect[0].h = 0;
MouseText[1] = TTF_RenderText_Solid(Font,"MouseY:",textColor);
MouseTextRect[1].x = 1;
MouseTextRect[1].y = 20;
MouseTextRect[1].w = 0;
MouseTextRect[1].h = 0;
MouseText[2] = TTF_RenderText_Solid(Font,sMouse[0].str().c_str(),textColor);
MouseTextRect[2].x = 80;
MouseTextRect[2].y = 1;
MouseTextRect[2].w = 0;
MouseTextRect[2].h = 0;
MouseText[3] = TTF_RenderText_Solid(Font,sMouse[1].str().c_str(),textColor);
MouseTextRect[3].x = 80;
MouseTextRect[3].y = 20;
MouseTextRect[3].w = 0;
MouseTextRect[3].h = 0;


Not sure, but perhaps I am doing something wrong with this code?

### #1LeftyGuitar

Posted 17 September 2013 - 12:18 PM

Thanks for the help. The stylisitic code will help make the code look more organized. Also what I'm trying to do is display and get the coords of the mouse's x and y values. mx and my are set to zero. I want the position of x and y to contiunally update. The object is to shoo the balls with the mouse.

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