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#Actualfarmdve

Posted 17 September 2013 - 03:50 PM

So my 2D platformer inspired by Mario, but not a clone has some basic stuff more or less complete, which is a subjective term in my case cause my code is probably not bug free and probably doesn't have a very good design, but learning as much as I can smile.png

 

I have more or less completed the following:

  • Arbitrary map parsed from file.
  • Moving the character left and right.
  • Jumping.
  • Collision detection.
  • Falling off a tile due to "gravity".

The last three actually are not implemented 100% right, so they need a lot of work too, for instance I need fixed timestep instead of variable timestep as it could and usually does cause my collision detection to fail as the player could move waaay past a tile if the frame took longer than 0.001 seconds. I need to make it so the camera(i.e screen) follows the player in the center as he moves on the map.

 

Also, a next logical step in my opinion would be items or entities, but neither of those do I know how to implement(not even a clue!) and not sure if they will fit into my design.

 

Thank you in advance!

 

P.S

Yes, no mistake. I am doing my game in pure C using SDL 2.0. I plan to do the switch to C++ for my next game.


#1farmdve

Posted 17 September 2013 - 03:49 PM

So my 2D platformer inspired by Mario, but not a clone has some basic stuff more or less complete, which is a subjective term in my case cause my code is probably not bug free and probably doesn't have a very good design, but learning as much as I can :)

 

I have more or less completed the following:

  • Arbitrary map parsed from file.
  • Moving the character left and right.
  • Jumping.
  • Collision detection.
  • Falling off a tile due to "gravity".

The last three actually are not implemented 100% right, so they need a lot of work too, for instance I need fixed timestep instead of variable timestep as it could and usually does cause my collision detection to fail as the player could move waaay past a tile if the frame took longer than 0.001 seconds. I need to make it so the camera(i.e screen) follows the player in the center as he moves on the map.

 

Also, a next logical step in my opinion would be items or entities, but neither of those do I know how to implement(not even a clue!) and not sure if they will fit into my design.


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