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#ActualAkashi

Posted 17 September 2013 - 07:04 PM

If I insert

-

Entity::Entity():
	ID (eIDBlock)
{
	// empty for now
};

-

into the code, I get these errors:

-

LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (GamePlay.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (SceneManager.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (StateFactory.obj)

#2Akashi

Posted 17 September 2013 - 07:04 PM

If I insert

Entity::Entity():
	ID (eIDBlock)
{
	// empty for now
};

into the code, I get these errors:

LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (GamePlay.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (SceneManager.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (StateFactory.obj)

#1Akashi

Posted 17 September 2013 - 07:04 PM

If I insert

Entity::Entity():
	ID (eIDBlock)
{
	// empty for now
};

into the code, I get these errors:

LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (GamePlay.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (SceneManager.obj)
LNK2005: "public: __thiscall Entity::Entity(void)" already defined in Block.obj (StateFactory.obj)

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