Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualProgrammerDX

Posted 18 September 2013 - 06:15 AM

Afaik you can't tell the difference between a pointer and a reference once you debug the machine code in an assembler. Both are 'pointers' in there.

References are more like a compile-time pointer that disallow referring to invalid objects (ie NULL).

#3ProgrammerDX

Posted 18 September 2013 - 06:15 AM

Afaik you can't tell the difference between a pointer and a reference once you debug the machine code in an assembler. Both are 'pointers' in there.

References are more like a compile-time pointer that disallow refering to invalid objects (ie NULL).

#2ProgrammerDX

Posted 18 September 2013 - 06:15 AM

Afaik you can't tell the difference between a pointer and a reference once you debug the machine code in an assembler. Both are 'pointers' in there.

References are more like a compile-time pointer that disallows references to invalid objects (ie NULL).

#1ProgrammerDX

Posted 18 September 2013 - 06:14 AM

Afaik you can't tell the difference between a pointer and a reference once you debug the machine code in an assembler. Both are 'pointers' in there. References is more like a compile-time pointer that disallows references to invalid objects (ie NULL).

PARTNERS