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#ActualKaptenDavidsson

Posted 19 September 2013 - 03:32 AM

I started making a

  • 3:rd person
  • Large map
  • Network, 4-8 players in each game
  • Many different classes
  • Strange physics
  • Many different weapons

game in XNA. But I found myself spending a lot of time just trying to make basic things work. Such as jumping (not falling through the floor too much) and running smoothly uphill (did it with linear interpolation). I was wondering if I perhaps should use something instead of XNA?

 

  • How about Unreal engine for example? Is it flexible enough? I want to make something original.
  • Perhaps Unity?
  • Perhaps a good XNA game engine?

 

All suggestions appreciated. I'm new to this smile.png

Thanx


#1KaptenDavidsson

Posted 19 September 2013 - 03:32 AM

I started making a

  • 3:rd person
  • Large map
  • Network, 4-8 players in each game
  • Many different classes
  • Strange physics
  • Many different weapons

In XNA. But I found myself spending a lot of time just trying to make basic things work. Such as jumping (not falling through the floor too much) and running smoothly uphill (did it with linear interpolation). I was wondering if I perhaps should use something instead of XNA?

 

  • How about Unreal engine for example? Is it flexible enough? I want to make something original.
  • Perhaps Unity?
  • Perhaps a good XNA game engine?

 

All suggestions appreciated. I'm new to this :)

Thanx


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