Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualKarsten_

Posted 20 September 2013 - 03:05 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you are already confident as a programmer or if you are happy with a steeper learning curve then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. For companies, there is a lot of money to be gained from selling products to indie developers (effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game / engine is harder than starting from scratch using a product like Unity.

#9Karsten_

Posted 20 September 2013 - 03:04 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you are already confident as a programmer or if you are happy with a steeper learning curve then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. There is a lot of money to be gained from selling products to indie developers (effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game / engine is harder than starting from scratch using a product like Unity.

#8Karsten_

Posted 20 September 2013 - 01:22 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you don't want to be spoonfed (or if you are already confident as a programmer) then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. There is a lot of money to be gained from selling products to indie developers (they are effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game is harder than being spoonfed Unity.

Though then again, this is the beginners forum. Things are a tad different in the OpenGL and Networking forums. There are less Unity-minions for one (I am so going to get downvoted for that one!) ;)

#7Karsten_

Posted 20 September 2013 - 01:22 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you don't want to be spoonfed (or if you are already confident as a programmer) then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. There is a lot of money to be gained from selling products to indie developers (they are effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game is harder than being spoonfed Unity.

Though then again, this is the beginners forum. Things are a tad different in the OpenGL and Networking forums. There are less Unity-minions for one (I am so going to get downvoted for that one) ;)

#6Karsten_

Posted 20 September 2013 - 01:21 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you don't want to be spoonfed (or if you are already confident as a programmer) then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. There is a lot of money to be gained from selling products to indie developers (they are effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game is harder than being spoonfed Unity.

Though then again, this is the beginners forum. Things are a tad different in the OpenGL and Networking forums.

#5Karsten_

Posted 20 September 2013 - 01:19 PM

Being cautious of CryEngines authentication is admirable. It is nice to see indie developers thinking before being sold or locked into using trash.
 
Though Unity doesn't require a username authentication, it does still require online activation (even the free version) so is just as possible that in years to come you will be unlikely to use Unity just like CryEngine.
 
If you don't want to be spoonfed (or if you are already confident as a programmer) then definitely try out some of the open-source solutions like Irrlicht or Ogre3D. If you do need to use a proprietary engine, try to get a futureproof one (though without access to the source, I cant see how any engine is futureproof quite frankly) smile.png
 

These days a lot of big companies seems to create their own game engine. A lot of marketing seems to happen around them, announcing that a certain game is using this engine, another that one. It becomes the main selling point. Even a lot of gamers seems to praise a certain game engine like it's the king,


I feel your observation is spot on. There is a lot of money to be gained from selling products to indie developers (they are effectively now consumers). It is a very different situation in professional gamedev (and open-source gamedev) and frankly it seems sad to see potential developers stunted with products rather than actually learning to create a game themselves.

This is probably also why the modding community is dying. Modifying someone elses game is harder than being spoonfed Unity.

PARTNERS