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#ActualAllEightUp

Posted 20 September 2013 - 04:03 PM

Unfortunately then, given that codegen, you might want to go back to FPU, likely couldn't be any slower... sad.png

Though, I suppose you could try actual inline assembly to avoid the codegen. Hmm....

#1AllEightUp

Posted 20 September 2013 - 03:57 PM

Unfortunately then, given that codegen, you might want to go back to FPU, likely couldn't be any slower... sad.png

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