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#Actualirlanrobson

Posted 23 September 2013 - 08:38 AM

I don't know about your skills but if you are using C++ go with SFML. It's more object oriented. If you have some time to play, create your own framework. That is:

 

System Class (Win32)

Timer Class (delta time)

Input Class (holds the keys state)

Graphics Class (OpenGL, DirectX etc.)

 

http://www.rastertek.com/tutdx11.html has a great tutorial.


#3irlanrobson

Posted 23 September 2013 - 08:38 AM

I don't know about your skills but if you are using C++ go with SFML. It's more object oriented. If you have some time to play, create your own framework. That is:

 

System Class

Timer Class (delta time)

Input Class (holds the keys state)

Graphics Class (OpenGL, DirectX etc.)

 

http://www.rastertek.com/tutdx11.html has a great tutorial.


#2irlanrobson

Posted 23 September 2013 - 08:38 AM

I don't know about your skills but if you are using C++ go to SFML. It's more object oriented. If you have some time to play, create your own framework. That is:

 

System Class

Timer Class (delta time)

Input Class (holds the keys state)

Graphics Class (OpenGL, DirectX etc.)

 

http://www.rastertek.com/tutdx11.html has a great tutorial.


#1irlanrobson

Posted 23 September 2013 - 08:37 AM

I don't know about your skills but If you are using C++ go to SFML. It's more object oriented. If you have some time to play, create your own framework. That is:

 

System Class

Timer Class (delta time)

Input Class (holds the keys state)

Graphics Class (OpenGL, DirectX etc.)

 

http://www.rastertek.com/tutdx11.html has a great tutorial.


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