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#Actualphil_t

Posted 23 September 2013 - 04:26 PM

Is your swamp water transparent? If not, then you can use the depth buffer and draw it before the ground mesh. Then you'll avoid the pixel-shading cost of the ground mesh that lies under the water.


#1phil_t

Posted 23 September 2013 - 04:25 PM

Is your swamp water transparent? If not, then you can draw it before the ground mesh. Then you'll avoid the pixel-shading cost of the ground mesh that lies under the water.


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