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#Actualwintertime

Posted 23 September 2013 - 05:37 PM

You could also see it from the opposite view.

Some player risked a life to kill some enemy and gains nothing, not even a minor tactical advantage, because the enemy is instantly back and possibly even gets an advantage of instant teleporting back to his base for defense. If the attacker dies while trying it, he would have to walk back a long way, possibly leading to a stalemate. That I think is much more frustrating than a few seconds respawn time, which equalizes this a bit and enables a bit of free time to work on the main goal, like capturing the now undefended flag.


#2wintertime

Posted 23 September 2013 - 05:35 PM

You could also see it from the opposite view.

Some player risked a life to kill some enemy and gains nothing, not even a minor tactical advantage, because the enemy is instantly back and possibly even gets an advantage of instant teleporting back to his base for defense. If the attacker dies while trying it he would have to walk back a long way, possibly leading to a stalemate. That I think is much more frustrating that a few seconds respawn time, which equalizes this a bit and enables a bit of free time to work on the main goal, like capturing the now undefended flag.


#1wintertime

Posted 23 September 2013 - 05:33 PM

You could also see it from the opposite view.

Some player risked a life to kill some enemy and gains nothing, not even a minor tactical advantage, because the enemy is instantly back and possibly even gets an advantage of instant teleporting back to his base for defense. If the attacker dies while trying it he would have to walk back a long way, possibly leading to a stalemate. That I think is much more frustrating that a few seconds respawn time which equalizes this a bit.


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