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#ActualnoodleBowl

Posted 23 September 2013 - 09:33 PM

If I am drawing sprites using quads, how would I go about rotating them? I would like to be able to rotate them on a individual level.

Does this mean that I can use a D3DXMATRIX or will I have to do my own matrix calculations per sprite?

#1noodleBowl

Posted 23 September 2013 - 08:27 PM

If I am drawing sprites using quads, how would I go about rotating them? I would like to be able to rotate them on a individual level.

 

Does this mean that I can use a D3DXMATRIX or will I have to do my own matrix calculations per sprite?


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