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#Actualirlanrobson

Posted 24 September 2013 - 08:59 AM

Instead, use Rotation Matrices or Quaternions to rotate ANYTHING. Take a look in a good mathematics book. cool.png   

Once you get that, use glMultMatrixf( MyMatrix ) and it's done.


#2irlanrobson

Posted 24 September 2013 - 08:58 AM

Instead, use Rotation Matrices or Quaternions to rotate ANYTHING. Take a look in a good mathematics book. cool.png   

Once you got that, use glMultMatrixf( MyMatrix ) and it's done.


#1irlanrobson

Posted 24 September 2013 - 08:57 AM

Instead, use Rotation Matrices or Quaternions to rotate ANYTHING. Take a look in a good mathematics book. cool.png   


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