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#Actualsamoth

Posted 24 September 2013 - 09:10 AM

Since the view matrix is always orthonormal (or nearly so), can't you just use the transpose of the 3x3 part and do the translational part "by hand"? That's waaaaaaaay easier than doing an inverse.


#1samoth

Posted 24 September 2013 - 09:08 AM

Since the view matrix is always orthonormal (only rotation and translation info), can't you just use the transpose? That's waaaaaaaay easier than doing an inverse.


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