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#ActualKnolanCross

Posted 24 September 2013 - 10:14 AM

What do you wish to encrypt? The library can encrypt anything you want, but it is not always worth to encrypt normal game data, unless you want to delay the discovery of your protocol (which will happen if your game get enough attention).

 

IMO encrypt the login information and private chats and you should be fine.

 

I would recommend that you take your time and have at least a good idea of how algorithms work and what you should save because some are not as intuitive as they may seem (specially public key encryption and hash + salt password saving).


#1KnolanCross

Posted 24 September 2013 - 10:13 AM

What do you wish to encrypt? The library can encrypt anything you want, but it is not always worth to encrypt normal game data, unless you want to delay the discovery of your protocol (which will happen if your game get enough attention).

 

IMO encrypt the login information and private chats and you should be fine.

 

I would say to take your time and have at least a good idea of how algorithms work and what you should save because some are not as intuitive as they may seem (specially public key encryption and hash + salt password saving).


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