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#ActualSeraphLance

Posted 24 September 2013 - 09:55 PM

So this tracing functionality is awesome and I didn't know about any of it before (except trivial Debug.WriteLine stuff).  I'll have to do a bit of string manipulation to handle duplicates, but it's a small price to pay for all this bling.  Thanks for the heads up!


#2SeraphLance

Posted 24 September 2013 - 09:52 PM

So this tracing functionality is awesome and I didn't know about any of it before (except trivial Debug.WriteLine stuff).  I'll have to do a bit of string manipulation to handle duplicates, but it's a small price to pay for all this bling.  Thanks for the heads up!

 

 

EDIT:  ...That said, isn't this totally still global mutable state?


#1SeraphLance

Posted 24 September 2013 - 09:49 PM

So this tracing functionality is awesome and I didn't know about any of it before (except trivial Debug.WriteLine stuff).  I'll have to do a bit of string manipulation to handle duplicates, but it's a small price to pay for all this bling.  Thanks for the heads up!


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