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#Actualspacejim

Posted 25 September 2013 - 04:05 AM

This is actually a real-life question I am facing. I'm just looking for some general opinions hopefully from people who have run teams before.

 

If you were hiring an artist for your team, but you can only afford one of them, which would you choose:

 

1- The guy who is an awesome concept artist, and a middling 3D Environment artist

2- The guy is is an awesome 3D Environment artist, and a middling concept artist

 

First impression is that number 2 would be the best, it's the art that actually goes in your game that matters right?

But then a better concept artist means your environment will be more imaginative, more atmospheric (these 2 elements are very important to my game). There's no point in quality 3D work if the level is boring right?


#1spacejim

Posted 25 September 2013 - 04:03 AM

This is actually a real-life question I am facing. I'm just looking for some general opinions hopefully from people who have run teams before.

 

If you were hiring an artist for your team, but you can only afford one of them, which would you choose:

 

1- The guy who is an awesome concept artist, and a middling 3D Environment artist

2- The guy is is an awesome 3D Environment artist, and a middling concept artist

 

First impression is that number 2 would be the best, it's the art that actually goes in your game that matters right?

But then a better concept artist means your environment will be more imaginative, more atmospheric. There's no point in quality 3D work if the level is boring right?

 

 


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