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#ActualandrechanGD

Posted 25 September 2013 - 06:09 AM

Hey guys. Me and my dev friend have come together to try and develop a game for Android phones. 
I read that Android mobile devices have the native resolution of 480x800.

As a pixel artist by trade, does that mean that I have to draw with that resolution in mind. Coz I tried it recently, and the drawings are too big that it doesnt look anything like a 16bit era game. 

 

So here's my question:

1)Is it a technical thing, where we have the engine stretch the art?

2)Or do I have to pseudo-pixel with Illustrator to have it ready for any resolution?

 

Really hope someone would give feedback. 

Ive been mulling over this for a while.

 

(I've attached a png of the test "look" of the game on 480x800. It really really looks off. I like my tree though.)


#1andrechanGD

Posted 25 September 2013 - 06:02 AM

Hey guys. Me and my dev friend have come together to try and develop a game for Android phones. 
I read that Android mobile devices have the native resolution of 480x800.

As a pixel artist by trade, does that mean that I have to draw with that resolution in mind. Coz I tried it recently, and the drawings are too big that it doesnt look anything like a 16bit era game. 

 

So here's my question:

1)Is it a technical thing, where we have the engine stretch the art?

2)Or do I have to pseudo-pixel with Illustrator to have it ready for any resolution?

 

Really hope someone would give feedback. 

Ive been mulling over this for a while.

 

(I've attached a png of the test "look" of the game on 480x800. It really really looks off. I like my tree though.)


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