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#ActualAngleWyrm

Posted 04 October 2013 - 06:45 PM

So, I wonder, how to make a game (or find an appropriate mechanic) which is about an internal issues of an empire (or other things that are not just war and moving units around).

With one player I see discovery, exploration and construction. With two players there's competition, cooperation, trade. With three, there's the ability to team up against the other guy, political games and confidence games. Four players introduces team vs team sports.


#1AngleWyrm

Posted 04 October 2013 - 06:44 PM

So, I wonder, how to make a game (or find an appropriate mechanic) which is about an internal issues of an empire (or other things that are not just war and moving units around).

 

With one player I see discovery, exploration and construction. With two players there's competition, cooperation, trade. With three, there's the ability to team up against the other guy, political games and confidence games. Four players introduces team vs team sports.


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