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#Actualjbadams

Posted 11 October 2013 - 06:33 AM

 

Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.
I'm somewhat curious why java was thrown into the selected C related languages, not saying anything is wrong with it. Though I thought the two together were intangible in a sense. & as for the gamemaker comment, I personally have no experience with it but somehow feel inclined to agree. Just a feeling about it. Though, I don't understand why doing anything from scratch would be considered to be overrated? Wouldn't that be a better way to grow stronger in the programming field? Time consuming I would imagine is a downside but, just curious what'd be wrong with learning A-Z in a scratch sense?

I only say Game Maker and doing things from scratch are overrated because they are recommended a lot. I was offering an alternative.

With that said, pardon the inexperience of my posting ability. This was one of my earlier posts where I wasn't being very helpful.

 

No worries, I just thought you had a greater/in depth reason for performing coding on a scratch based level was possibly bad. I'm always curious about learning from other people's points of view. On a side note, of beginning game programming, does anyone have any opinions on DarkBASIC. The only thing I really know of it is that it's purely intended to make games. Fast, & perhaps slightly easier to learn from the ground up than C++, though in no way as powerful or detailed for development.

: Removed unnecessary quote contents.


#1LiquidKryptonite

Posted 10 October 2013 - 06:51 PM

 

 

 

I would say...
3/6 months to learn a programming language
2/4 months to learn a game engine's API
at least 3/4 failed games/projects ( see 2/4 months each)
 
which is about a year and a half, so to create the game you want to play, it seems overkill to even start this project,
 
unless of course you love programming, then the enjoyment is in the making itself,
 
that said,
 
if you wana have a crack at it:
 
I'd have a look at C, C++ (good for getting to grips with the programming lingo (pointers, registers and stacks and what not)
Then learn C#, Java ( a lovely high level language)
Then look at OpenGL for programming your graphics etc.
 
Or Buy Gamemaker XX11


Game Maker is a bit overrated, and so is doing everything from scratch. You can also try Scirra Construct 2 or Unity.
I'm somewhat curious why java was thrown into the selected C related languages, not saying anything is wrong with it. Though I thought the two together were intangible in a sense. & as for the gamemaker comment, I personally have no experience with it but somehow feel inclined to agree. Just a feeling about it. Though, I don't understand why doing anything from scratch would be considered to be overrated? Wouldn't that be a better way to grow stronger in the programming field? Time consuming I would imagine is a downside but, just curious what'd be wrong with learning A-Z in a scratch sense?

I only say Game Maker and doing things from scratch are overrated because they are recommended a lot. I was offering an alternative.

With that said, pardon the inexperience of my posting ability. This was one of my earlier posts where I wasn't being very helpful.

 

No worries, I just thought you had a greater/in depth reason for performing coding on a scratch based level was possibly bad. I'm always curious about learning from other people's points of view. On a side note, of beginning game programming, does anyone have any opinions on DarkBASIC. The only thing I really know of it is that it's purely intended to make games. Fast, & perhaps slightly easier to learn from the ground up than C++, though in no way as powerful or detailed for development.


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