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#Actualshocobenn

Posted 16 October 2013 - 09:47 AM

Hi ! Like a lot of people here i'm working on a game and I would like to add it a multiplayer part smile.png.

 

I looked the populars C++ libraries (Raknet, Ice, POCO) and the only one who is attracting me is eNet, because the 3 others have a lot of features that I don't want to use / I don't understand.

 

But I think that i'm going to make my own winsock server, so i'm going to ask some questions to see if I won't have to reinvent the wheel by doing this.

 

  1. What kinds of things should I add to a basic winsock server to have a minimum of security / efficiency?
  2. Is it really usefull to have such complete libraries like Ice, POCO and raknet for a game ?
  3. Is eNet already effective for a game or will I have to add security / packet management things ?

Thanks for your help.


#1shocobenn

Posted 15 October 2013 - 07:20 PM

Hi ! Like a lot of people here i'm working on a game and I would like to add it a multiplayer part :).

 

I looked the populars C++ libraries (Raknet, Ice, POCO) and the only one who is attracting me is eNet, because the 3 others have a lot of features that I don't want to use / I don't understand.

 

But I think that i'm going to make my own winsock server, so i'm going to ask some questions to see if I won't have to reinvent the wheel by doing this.

 

  1. What kinds of things should I add to a basic winsock server to have a minimum of security / efficiency?
  2. Is it really usefull to have such complete libraries like Ice, POCO and raknet for a game ?
  3. Is eNet already effective for a game or will I have to add security / packet management things ?

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