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#Actualmippy

Posted 30 October 2013 - 11:08 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Gallery:

 

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|L==/  ||     |====|    YY

||     ||     ||  ||    ||

||     LL==== ||  ||    ||

========================

||   http://mip-map.se/hwtennis/ ||

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||\  ||   /==\   ||     ||

||\\ ||  ||  ||  ||     ||

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#13mippy

Posted 28 October 2013 - 09:27 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Gallery:

Left ToDo: 

  • levels (difficulty) - I have a lot of parameters to tinker with so it should not be too hard

 

||==\  ||       /\    ||  ||

||  || ||     //  \\  \\  //

|L==/  ||     |====|    YY

||     ||     ||  ||    ||

||     LL==== ||  ||    ||

========================

||   http://mip-map.se/hwtennis/ ||

========================

 

||\  ||   /==\   ||     ||

||\\ ||  ||  ||  ||     ||

||  \\|  ||  ||  ||     ||

||   ||  ||  ||  \\ /=\ //

||   ||   \==/    \// \//


#12mippy

Posted 28 October 2013 - 09:26 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Current version can be found here: http://mip-map.se/hwtennis/ 

Left ToDo: 

  • levels (difficulty) - I have a lot of parameters to tinker with so it should not be too hard
  • bug-hunting - I found out you could have negative score... which is not so good.

 

 

||==\  ||       /\    ||  ||

||  || ||     //  \\  \\  //

|L==/  ||     |====|    YY

||     ||     ||  ||    ||

||     LL==== ||  ||    ||

========================

||   http://mip-map.se/hwtennis/ ||

========================

 

||\  ||   /==\   ||     ||

||\\ ||  ||  ||  ||     ||

||  \\|  ||  ||  ||     ||

||   ||  ||  ||  \\ /=\ //

||   ||   \==/    \// \//


#11mippy

Posted 28 October 2013 - 09:26 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Current version can be found here: http://mip-map.se/hwtennis/ 

Left ToDo: 

  • levels (difficulty) - I have a lot of parameters to tinker with so it should not be too hard
  • bug-hunting - I found out you could have negative score... which is not so good.

 

 

||==\  ||       /\    ||  ||

||  || ||     //  \\  \\  //

|L==/  ||     |====|    YY

||     ||     ||  ||    ||

||     LL==== ||  ||    ||

========================

||   http://mip-map.se/hwtennis/ ||

========================

 

||\  ||   /==\   ||     ||

||\\ ||  ||  ||  ||     ||

||  \\|  ||  ||  ||     ||

||   ||  ||  ||  \\ /=\ //

||   ||   \==/    \// \//


#10mippy

Posted 28 October 2013 - 09:24 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Current version can be found here: http://mip-map.se/hwtennis/ 

Left ToDo: 

  • levels (difficulty) - I have a lot of parameters to tinker with so it should not be too hard
  • bug-hunting - I found out you could have negative score... which is not so good.

 

 

||==\  ||       /\    ||  ||

||  || ||     //  \\  \\  //

|L==/  ||     |====|    YY

||     ||     ||  ||    ||

||     LL==== ||  ||    ||

========================

||   http://mip-map.se/hwtennis/ ||

========================

 

TTT  ||   /==\   **     **

||\\ ||  ||  ||  **     **

||  \\|  ||  ||  ** *** **

||   ||  ||  ||  ** *** **

||   ||   \==/    *** ***


#9mippy

Posted 28 October 2013 - 09:21 AM

I'm making a html5 rendered tennis game called "HighwayPong".
  • The cars are driving on two sides of a road, bouncing a bomb between them, 
  • There will be other cars (and trains perhaps) that might come and ruin your "bounce" so that it comes back at you. 
  • The bomb has a timer, when it hits 0 all adjacent cars will blow up!
  • If your car blow up you loose 3 points. If you miss a ball/bomb you will loose 1 point
  • Powerups will be located on trucks and so and will stuck on the bomb if it hits them. The ball will then change color and give the player a boost of some form. 

Powerups are: 

  • OverTime: add some time to the timer so that you can catch the bomb in time without blowing up. Press D.
  • InstaKill: when you hit an explosive vehicle (red fuel canister) it explodes and all adjacent cars will blow up. 
  • BallsOfSpeed: when you hit a police car the ball will gain speed.
  • SloMo: when you hit a ice-cream truck or hit A key, the ball will slow down.

Current version can be found here: http://mip-map.se/hwtennis/ 

Left ToDo: 

  • levels (difficulty) - I have a lot of parameters to tinker with so it should not be too hard
  • bug-hunting - I found out you could have negative score... which is not so good.

 

 

*****  **       **    ** **

**  ** **     **  **  ** **

*****  **     ******   ***

**     **     **  **   **

**     ****** **  **   **

========================

||   http://mip-map.se/hwtennis/ ||

========================

 

***  **   ****   **     **

**** **  **  **  **     **

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