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#ActualStubbornDuck

Posted 17 October 2013 - 07:40 PM

I'm using uLink and the UnityPark suite at work (Unity multiplayer toolset). The advantage is game servers can be written in the same environment as the clients and share the same data easily.

 

Wouldn't really consider rolling my own from scratch for real time games. For asynchronous games I might though.


#1StubbornDuck

Posted 17 October 2013 - 07:38 PM

I'm using uLink and the UnityPark suite at work (Unity multiplayer toolset). The advantage is game servers can be written in the same environment as the clients and share the same data easily.

 

Wouldn't really consider rolling my own for real time games. For asynchronous games I might though.


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