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#ActualDeadghost GreenGrass

Posted 23 October 2013 - 08:33 AM

Ofcourse, but luck has no place in a tactical game is what I am trying to say. Crits on the other hand is not luck per say, because you can counter it with say armor.

Let me put it like this, it was not luck that made it so easy for the German army to enter France so easily during WW2, it was because of the stupidity on the French side (look up "Maginot Line").

What I mean with this is that people may say "oh they were lucky!" but no, it's never luck, it's always the stupidity on the opposing side that leads to the so called "luck".

 

Another example. It's not luck if you manage to kill a sectopod in x-com with one blast from your heavy plasma, it's was the choice by the commander to arm all the soldiers with heavy plasma, he or she made his or hers own luck.

What im trying to say is that everything that happens in battle, success or failure, should always, 100% of the time, be the commanders triumph or fuck up, never "just lucky".

I think I spinned of alittle to much there tongue.png.

Cheers!


#1Deadghost GreenGrass

Posted 23 October 2013 - 08:29 AM

Ofcourse, but luck has no place in a tactical game is what I am trying to say. Crits on the other hand is not luck per say, because you can counter it with say armor.

Let me put it like this, it was not luck that made it so easy for the German army to enter France so easily during WW2, it was because of the stupidity on the French side (look up "Maginot Line").

What I mean with this is that people may say "oh they were lucky!" but no, it's never luck, it's always the stupidity on the opposing side that leads to the so called "luck".

What im trying to say is that everything that happens in battle, success or failure, should always, 100% of the time, be the commanders triumph or fuck up, never "just lucky".

I think I spinned of alittle to much there :P.

Cheers!


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