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#ActualChris528

Posted 26 October 2013 - 08:21 AM

Hey, I recently coded an md5 viewer using opengl + sdl2 in windows and have come across a really strange issue. My geometry kind of explodes on certain frames, so one of the first things i tried was disabling interpolation, which "fixed" my problem. I've been stuck on this for a couple of days now. I'm currently using a model and anim straight from doom 3 so I know they aren't corrupt.

 

Here's a vid of what's happening.

 


#3Chris528

Posted 26 October 2013 - 08:21 AM

Hey, I recently coded an md5 viewer using opengl + sdl2 in windows and have come across a really strange issue. My geometry kind of explodes on certain frames, so one of the first things i tried was disabling interpolation, which "fixed" my problem. I've been stuck on this for a couple of days now. I'm currently using a model and anim straight from doom 3 so I know they aren't corrupt. Here's a vid of what's happening.

 


#2Chris528

Posted 26 October 2013 - 08:19 AM

Hey, I recently coded an md5 viewer using opengl + sdl2 in windows and have come across a really strange issue. My geometry kind of explodes on certain frames, so one of the first things i tried was disabling interpolation, which ended up stopping the geometry from exploding. I've been stuck on this for a couple of days now. I'm currently using a model and anim straight from doom 3 so I know they aren't corrupt. Here's a vid of what's happening.

 


#1Chris528

Posted 26 October 2013 - 08:19 AM

Hey, I recently coded an md5 viewer using opengl + sdl2 in windows and have come across a really strange issue. My geometry kind of explodes on certain frames, so one of the first things i tried was disabling interpolation, which ended up stopping the geometry from exploding. I've been stuck on this for a couple of days now. I'm currently using a model and anim straight from doom 3 so I know they aren't corrupt. Here's a vid of what's happening.


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