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#ActualCharlyJouglet

Posted 30 October 2013 - 04:45 PM

GenesislogoHD.png

Genesis is a 3D Social based and Chronological MMORPG fully controlled by players, developed with HeroEngine. 

Genesis can be compared to a giant "Civilization V", where each player is a citizen, where the time is evolving with them, witnessing all their world's changes. 
 

Gameplay and goals:

Players enter a completely new world, created by gods, they are the first people of their kind. One of the biggest thing on Genesis, is the fact that there's no combat in the game, and that XP is earned in another way than fighting, but with interacting with the world and helping his planet to evolve. 
 

TRAILER

 

Interaction with environment:
 

This is a really important thing in Genesis. Taken from Point&clicks, this system is the possibility of interacting straight with objects from the world, combining objects, having information on everything by right-clicking on objects and chose between "Information", "Use" or "Pick". In you inventory it work the same but with a "Use with" function, allowing the player to use this object and combine it with other, just like in Point&Click adventure games!
 

Time in Genesis:

Everything in the game is based on a pre-written scenario. At the moment the first player enter the planet, this whole scenario starts. One day in real life equals to one year in game. Thus, players are gonna see the whole evolution of a planet from its birth to its end, witnessing huge events that will change their world. Just as Civilization proposed Technologies developed after a certain amount of turns, Genesis proposes evolution developed after a certain amount of time. The principles have a lot of similarities with Civilization's, including basic evolutions such as Fire to extremely advanced, such as Ionic propulsion.Just like evolutions, they are technologies, but the difference is that they are more important and are deep changes in a civilization. Revolutions needs certain evolutions to be unlocked.
 

Screen2.jpg

 

Voice intensity control:

The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout. A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice (Earshot zone), that determinate who is gonna hear you speaking. 
Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing around your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels. Walls have an impact on the the way people are gonna hear you. Indeed, walls reduce by 50% the earshot zone from the point the circle crosses a wall.
 

Lands of Genesis:

Genesis, even if it is based on social interaction, is full of action and adventure of a kind you haven't ever seen in an MMORPG! Even if having a job in a game and having a social life in Genesis is really exciting (by far the BEST for Role Playing lovers), the game is full of quests that are full adventures. Imagine a Point&Click adventure game, add Genesis' universe, epic and dangerous journeys full of cooperative puzzles, add the multiplayer aspect, then you'll have a small idea of what Genesis is gonna propose to players. 
 

Screen3.jpg

 

Health Gauges

At the scale of a player, living in the world means a lot of possibilities for him to bring his part of help, and interact with his planet and his people. A system of health gauges will rhythm players' life. Slightly comparable to Sims' system, these gauges describe the shape of a player's character. There are 7 health gauges: Hunger, Thirst, Temperature, Social, Knowledge, Endurance, Mood. Each of them have influence between each others and players have to work to maintain them in a good shape. These health gauges will have a considerable impact on the way a character can interact with other players and his world.
 

Interaction between players:

A system of relationship between players has been made to encourage people to play with each others. Players are interacting with words and emotes and each emote, just as competences in other MMORPGs propose, have effects, they can affect a target's health gauge, or just have a good impact in your relationship with the target. Everything has been made to make everything logical. A completely system we worked on is interactions with NPCs in Genesis. You don't click on an NPC to start a conversation, but you use your emotes to interact with him. This system make possible the possibility of forging a relationship with NPCs!
 

Social Classes:

This system allow players to grow socially, by earning Influence with their actions, they can unlock new social classes and have advantages. Social Classes make players have access to a large panel of jobs allowing them to earn money. A player can be who-ever he wants in the society, from a merchant to a king (leader)
 

Leadership system:

The role of a leader of a planet is embodied by only one player elected with a well thought monthly voting system. The leader have the control of all the economy, evolution research and City expansion. He is the one who expands his kingdom physically by building new buildings. The building system is a whole interface highly comparable to Anno's. The terrain is organized by square and buildings cost money, the leader is free to place buildings where ever he wants.

 

Death in Genesis:

Players can die in the game even if it is made to be rare. We wanted death to be a really big thing and not a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG! 
 

Genesis_Brokku.1.png


#4CharlyJouglet

Posted 30 October 2013 - 04:43 PM

GenesislogoHD.png

Genesis is a 3D Social based and Chronological MMORPG fully controlled by players, developed with HeroEngine. 

Genesis can be compared to a giant "Civilization V", where each player is a citizen, where the time is evolving with them, witnessing all their world's changes. 
 

Gameplay and goals:

Players enter a completely new world, created by gods, they are the first people of their kind. One of the biggest thing on Genesis, is the fact that there's no combat in the game, and that XP is earned in another way than fighting, but with interacting with the world and helping his planet to evolve. 
 

trans.gif

 

Interaction with environment:
 

This is a really important thing in Genesis. Taken from Point&clicks, this system is the possibility of interacting straight with objects from the world, combining objects, having information on everything by right-clicking on objects and chose between "Information", "Use" or "Pick". In you inventory it work the same but with a "Use with" function, allowing the player to use this object and combine it with other, just like in Point&Click adventure games!
 

Time in Genesis:

Everything in the game is based on a pre-written scenario. At the moment the first player enter the planet, this whole scenario starts. One day in real life equals to one year in game. Thus, players are gonna see the whole evolution of a planet from its birth to its end, witnessing huge events that will change their world. Just as Civilization proposed Technologies developed after a certain amount of turns, Genesis proposes evolution developed after a certain amount of time. The principles have a lot of similarities with Civilization's, including basic evolutions such as Fire to extremely advanced, such as Ionic propulsion.Just like evolutions, they are technologies, but the difference is that they are more important and are deep changes in a civilization. Revolutions needs certain evolutions to be unlocked.
 

Screen2.jpg

 

Voice intensity control:

The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout. A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice (Earshot zone), that determinate who is gonna hear you speaking. 
Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing around your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels. Walls have an impact on the the way people are gonna hear you. Indeed, walls reduce by 50% the earshot zone from the point the circle crosses a wall.
 

Lands of Genesis:

Genesis, even if it is based on social interaction, is full of action and adventure of a kind you haven't ever seen in an MMORPG! Even if having a job in a game and having a social life in Genesis is really exciting (by far the BEST for Role Playing lovers), the game is full of quests that are full adventures. Imagine a Point&Click adventure game, add Genesis' universe, epic and dangerous journeys full of cooperative puzzles, add the multiplayer aspect, then you'll have a small idea of what Genesis is gonna propose to players. 
 

Screen3.jpg

 

Health Gauges

At the scale of a player, living in the world means a lot of possibilities for him to bring his part of help, and interact with his planet and his people. A system of health gauges will rhythm players' life. Slightly comparable to Sims' system, these gauges describe the shape of a player's character. There are 7 health gauges: Hunger, Thirst, Temperature, Social, Knowledge, Endurance, Mood. Each of them have influence between each others and players have to work to maintain them in a good shape. These health gauges will have a considerable impact on the way a character can interact with other players and his world.
 

Interaction between players:

A system of relationship between players has been made to encourage people to play with each others. Players are interacting with words and emotes and each emote, just as competences in other MMORPGs propose, have effects, they can affect a target's health gauge, or just have a good impact in your relationship with the target. Everything has been made to make everything logical. A completely system we worked on is interactions with NPCs in Genesis. You don't click on an NPC to start a conversation, but you use your emotes to interact with him. This system make possible the possibility of forging a relationship with NPCs!
 

Social Classes:

This system allow players to grow socially, by earning Influence with their actions, they can unlock new social classes and have advantages. Social Classes make players have access to a large panel of jobs allowing them to earn money. A player can be who-ever he wants in the society, from a merchant to a king (leader)
 

Leadership system:

The role of a leader of a planet is embodied by only one player elected with a well thought monthly voting system. The leader have the control of all the economy, evolution research and City expansion. He is the one who expands his kingdom physically by building new buildings. The building system is a whole interface highly comparable to Anno's. The terrain is organized by square and buildings cost money, the leader is free to place buildings where ever he wants.

 

Death in Genesis:

Players can die in the game even if it is made to be rare. We wanted death to be a really big thing and not a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG! 
 

Genesis_Brokku.1.png

 


#3CharlyJouglet

Posted 27 October 2013 - 11:29 AM

GenesislogoHD.png

 

Genesis is a Chronological MMORPG fully controlled by players developed with HeroEngine. Each of them will be in charge of populating 4 planets and to make crucial choices for the good of their civilization.Genesis is definitely based on social interaction between players, and surprisingly, there is no combat in the Game. Indeed, experience earned by each player is based on interactions with others and the choices he makes for his civilization. With a really deep system of social classes your choices might lead you to be a leader, a king or even the god of your planet.
 

TRAILER

 

Each planet have its own race and story, and the moment the first player arrives on a planet, the world-clock starts, starting the whole story of the planet. Genesis is based on real time (a year in game equals to a day IRL) and every players on a planet will be a part of the story this gigantic story.
 
There are four civilizations in the game, one per planet and each of them have special characteristics: intelligence, temperature resistance, lifespan and adaptation skills. All of these parameters will determine the future of the civilization.
 

Screen2.jpg

Character's hunger, thirst, knowledge, endurance, mood, temperature effect and social life, are directly controllable and represented as gauges that the player will have to take care to keep it's character in a good shape. A deep system of relationship between players has been elaborated offering advantages for players. Wearing warm clothes or light clothes have a huge impact on temperature effect, forging relationships with other players will affect your social life...

We turned the idea of "Emotes" in another use. They replace competences and spells, and allows a completely new way of interacting with the world. From now on, you don't interact by clicking on an NPC, but by using the emote "Hi!" while targeting him. You don't click on a button to open the trading panel, but you activate the emote "Merchandising" while targeting a character. Or if you use an offensive emote toward other players, it has an impact on your relationship with him.
 

Screen3.jpg

Life and adaptation:
With time and innovations comes new possibilities of life. Each civilization will have the possibility tolive on the ground, underwater and for the final step: in SPACE, when the four planets are gathered. Thus players can build underwater cities for races that can adapt to that kind of life environment, or spacial cities!
 
Housing in Genesis is huge and allows players to own a large panel of house kind, from really poor to extremely luxury houses. In-game taxes are monthly, and at the same time, it helps the planet to live.Time and innovations also brings new technologies and new transportation. From carriage axes to spacial flights passing by rail-way axes.

Social Classes:
There are a lot of social classes that player can unlock for Influence points and money and require a certain amount of experience to pretend to them. Each social class, depending on its social strength, allows different type of advantage, from lowering prices to become the leader of the whole planet, it allows players to pretend to different type of job.

Jobs are really important in Genesis, they are services players can give to their planet by doing a large amount of task, from picking resources to rule a city, every player is important. And a system of Quest will give more challenge and exciting events.
 

Genesis_Brokku.1.png

Epic Quests:
This is also one of the most exciting system in Genesis. Indeed, epic quests are the biggest historical events of a planet, a moment where every player will have to make a huge choice for the good of their planet. They are extremely long and dangerous journeys, but rewards are huge.

When does an epic quest starts?
Well, from the moment the world-clock is on, the whole time line is written, thus, all events are already planned to a specific time after the world-clock was activated.

Leadership system: 
With a well thought voting system, players will be in charge of electing a leader each month for their planet, and this leader is in charge of the economy and innovations of the world. With a system equivalent to Civilization's, the leader decides which innovation to create, having a deep impact on the future of their civilization. He is also in charge of building the cities using the resources of the world.

Death in Genesis:
Players can die in the game even if it is made to be rare. We wanted death to be a really big thing andnot a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG!

Goals:
This game has the ambition of being commercialized. It is also the opportunity to show our passion and to create Genesis studio a professional game studio. Everything is now ready to start the development of the game itself and to enlarge the development team. A really ambitious project needs really talented people, that's why we are currently looking for really motivated people to join this big adventure.

 

We finally arrived to the most exciting part, the one that I personally waited for so long after months of preparing everything for that: Enlarging the team, hiring new talents!!!!
 

 
Open jobs:
Programmer
Concept Artist
UI/2DArtist
3D Artist
3D Animator
Level Designer
FX Artist


Contact: 
jobsgenesisstudio@gmail.com 
Every job is paid with a percentage of the game's profits.


#2CharlyJouglet

Posted 27 October 2013 - 08:42 AM

GenesislogoHD.png

 

Genesis is a Chronological MMORPG fully controlled by players developed with HeroEngine. Each of them will be in charge of populating 4 planets and to make crucial choices for the good of their civilization.Genesis is definitely based on social interaction between players, and surprisingly, there is no combat in the Game. Indeed, experience earned by each player is based on interactions with others and the choices he makes for his civilization. With a really deep system of social classes your choices might lead you to be a leader, a king or even the god of your planet.
 

TRAILER

 

Each planet have its own race and story, and the moment the first player arrives on a planet, the world-clock starts, starting the whole story of the planet. Genesis is based on real time (a year in game equals to a day IRL) and every players on a planet will be a part of the story this gigantic story.
 
There are four civilizations in the game, one per planet and each of them have special characteristics: intelligence, temperature resistance, lifespan and adaptation skills. All of these parameters will determine the future of the civilization.
 

Screen2.jpg

Character's hunger, thirst, knowledge, endurance, mood, temperature effect and social life, are directly controllable and represented as gauges that the player will have to take care to keep it's character in a good shape. A deep system of relationship between players has been elaborated offering advantages for players. Wearing warm clothes or light clothes have a huge impact on temperature effect, forging relationships with other players will affect your social life...

We turned the idea of "Emotes" in another use. They replace competences and spells, and allows a completely new way of interacting with the world. From now on, you don't interact by clicking on an NPC, but by using the emote "Hi!" while targeting him. You don't click on a button to open the trading panel, but you activate the emote "Merchandising" while targeting a character. Or if you use an offensive emote toward other players, it has an impact on your relationship with him.
 

Screen3.jpg

Life and adaptation:
With time and innovations comes new possibilities of life. Each civilization will have the possibility tolive on the ground, underwater and for the final step: in SPACE, when the four planets are gathered. Thus players can build underwater cities for races that can adapt to that kind of life environment, or spacial cities!
 
Housing in Genesis is huge and allows players to own a large panel of house kind, from really poor to extremely luxury houses. In-game taxes are monthly, and at the same time, it helps the planet to live.Time and innovations also brings new technologies and new transportation. From carriage axes to spacial flights passing by rail-way axes.

Social Classes:
There are a lot of social classes that player can unlock for Influence points and money and require a certain amount of experience to pretend to them. Each social class, depending on its social strength, allows different type of advantage, from lowering prices to become the leader of the whole planet, it allows players to pretend to different type of job.

Jobs are really important in Genesis, they are services players can give to their planet by doing a large amount of task, from picking resources to rule a city, every player is important. And a system of Quest will give more challenge and exciting events.
 

Genesis_Brokku.1.png

Epic Quests:
This is also one of the most exciting system in Genesis. Indeed, epic quests are the biggest historical events of a planet, a moment where every player will have to make a huge choice for the good of their planet. They are extremely long and dangerous journeys, but rewards are huge.

When does an epic quest starts?
Well, from the moment the world-clock is on, the whole time line is written, thus, all events are already planned to a specific time after the world-clock was activated.

Leadership system: 
With a well thought voting system, players will be in charge of electing a leader each month for their planet, and this leader is in charge of the economy and innovations of the world. With a system equivalent to Civilization's, the leader decides which innovation to create, having a deep impact on the future of their civilization. He is also in charge of building the cities using the resources of the world.

Death in Genesis:
Players can die in the game even if it is made to be rare. We wanted death to be a really big thing andnot a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG!

Goals:
This game has the ambition of being commercialized. It is also the opportunity to show our passion and to create Genesis studio a professional game studio. Everything is now ready to start the development of the game itself and to enlarge the development team. A really ambitious project needs really talented people, that's why we are currently looking for really motivated people to join this big adventure.

 

We finally arrived to the most exciting part, the one that I personally waited for so long after months of preparing everything for that: Enlarging the team, hiring new talents!!!!
 

 
Open jobs:
Programmer
Concept Artist
UI/2DArtist
3D Artist
3D Animator
Level Designer
FX Artist


Contact: 
jobsgenesisstudio@gmail.com 
Every job is paid with a percentage of the game's benefice.


#1CharlyJouglet

Posted 27 October 2013 - 08:41 AM

GenesislogoHD.png

 

Genesis is a Chronological MMORPG fully controlled by players developed with HeroEngine. Each of them will be in charge of populating 4 planets and to make crucial choices for the good of their civilization.Genesis is definitely based on social interaction between players, and surprisingly, there is no combat in the Game. Indeed, experience earned by each player is based on interactions with others and the choices he makes for his civilization. With a really deep system of social classes your choices might lead you to be a leader, a king or even the god of your planet.
 

TRAILER

 

Each planet have its own race and story, and the moment the first player arrives on a planet, the world-clock starts, starting the whole story of the planet. Genesis is based on real time (a year in game equals to a day IRL) and every players on a planet will be a part of the story this gigantic story.
 
There are four civilizations in the game, one per planet and each of them have special characteristics: intelligence, temperature resistance, lifespan and adaptation skills. All of these parameters will determine the future of the civilization.
 

Screen2.jpg

Character's hunger, thirst, knowledge, endurance, mood, temperature effect and social life, are directly controllable and represented as gauges that the player will have to take care to keep it's character in a good shape. A deep system of relationship between players has been elaborated offering advantages for players. Wearing warm clothes or light clothes have a huge impact on temperature effect, forging relationships with other players will affect your social life...

We turned the idea of "Emotes" in another use. They replace competences and spells, and allows a completely new way of interacting with the world. From now on, you don't interact by clicking on an NPC, but by using the emote "Hi!" while targeting him. You don't click on a button to open the trading panel, but you activate the emote "Merchandising" while targeting a character. Or if you use an offensive emote toward other players, it has an impact on your relationship with him.
 

Screen3.jpg

Life and adaptation:
With time and innovations comes new possibilities of life. Each civilization will have the possibility tolive on the ground, underwater and for the final step: in SPACE, when the four planets are gathered. Thus players can build underwater cities for races that can adapt to that kind of life environment, or spacial cities!
 
Housing in Genesis is huge and allows players to own a large panel of house kind, from really poor to extremely luxury houses. In-game taxes are monthly, and at the same time, it helps the planet to live.Time and innovations also brings new technologies and new transportation. From carriage axes to spacial flights passing by rail-way axes.

Social Classes:
There are a lot of social classes that player can unlock for Influence points and money and require a certain amount of experience to pretend to them. Each social class, depending on its social strength, allows different type of advantage, from lowering prices to become the leader of the whole planet, it allows players to pretend to different type of job.

Jobs are really important in Genesis, they are services players can give to their planet by doing a large amount of task, from picking resources to rule a city, every player is important. And a system of Quest will give more challenge and exciting events.
 

Genesis_Brokku.1.png


Epic Quests:
This is also one of the most exciting system in Genesis. Indeed, epic quests are the biggest historical events of a planet, a moment where every player will have to make a huge choice for the good of their planet. They are extremely long and dangerous journeys, but rewards are huge.

When does an epic quest starts?
Well, from the moment the world-clock is on, the whole time line is written, thus, all events are already planned to a specific time after the world-clock was activated.

Leadership system: 
With a well thought voting system, players will be in charge of electing a leader each month for their planet, and this leader is in charge of the economy and innovations of the world. With a system equivalent to Civilization's, the leader decides which innovation to create, having a deep impact on the future of their civilization. He is also in charge of building the cities using the resources of the world.

Death in Genesis:
Players can die in the game even if it is made to be rare. We wanted death to be a really big thing andnot a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG!

Goals:
This game has the ambition of being commercialized. It is also the opportunity to show our passion and to create Genesis studio a professional game studio. Everything is now ready to start the development of the game itself and to enlarge the development team. A really ambitious project needs really talented people, that's why we are currently looking for really motivated people to join this big adventure.
 
Open jobs:
Programmer
Concept Artist
UI/2DArtist
3D Artist
3D Animator
Level Designer
FX Artist


Contact: 
jobsgenesisstudio@gmail.com 
Every job is paid with a percentage of the game's benefice.


PARTNERS