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#ActualAaronWizardstar

Posted 30 October 2013 - 07:23 PM

I've started looking at libgdx this month.

 

It piqued my interest mainly because it's supposed to have a built-in GUI library, something sorely lacking in many game libraries. Its documentation leaves something to be desired though. For example, setting up a UI apparently requires you to initialize a Skin, which is defined by a texture atlas and a JSON data file, but I haven't seen an explanation on how to write this data file. I get the impression that most users are copying the skin data file and texture atlas from one of libgdx's example projects and just tweak the atlas.

Edit: No wait, the Skin doc is right here. A bit sparse, but not completely hopeless.

 

libgdx also seems to have had an update to its API, so a few online tutorials are now out of date.


#1AaronWizardstar

Posted 30 October 2013 - 07:03 PM

I've started looking at libgdx this month.

 

It piqued my interest mainly because it's supposed to have a built-in GUI library, something sorely lacking in many game libraries. Its documentation leaves something to be desired though. For example, setting up a UI apparently requires you to initialize a Skin, which is defined by a texture atlas and a JSON data file, but I haven't seen an explanation on how to write this data file. I get the impression that most users are copying the skin data file and texture atlas from one of libgdx's example projects and just tweak the atlas.

 

libgdx also seems to have had an update to its API, so a few online tutorials are now out of date.


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