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#ActualSickBrick

Posted 03 November 2013 - 04:50 AM

We've got some great news for you guys! This will be especially interesting for my Croatian bros here.

I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like.
There will be loads of people there. Ubisoft and Wargaming are also coming biggrin.png

I have started working on the stand already. Here's a sneak peek:

1387951_739485966078341_1786910726_n.jpg

Of course we are also working on the game non-stop. There will be one final free Pre-Alpha version for you to play soon.
Since I've started working on the puzzles and story elements and adding them in the game, it wouldn't be cool if you could see that stuff in the Pre-Alpha since it would spoil a lot of stuff in the full game for you.
We have full day\night cycling working,  dynamic models don't go through walls any more,...
The concept artist is also hard at work. Here's some of the new stuff from him:

 

wizard1.jpg

 

1167374_4861558236387_226053314_o.jpg

 

That's it, cheers!


#1SickBrick

Posted 02 November 2013 - 11:57 AM

We've got some great news for you guys! This will be especially interesting for my Croatian bros here.

I jumped at the opportunity to be at the Infogamer Expo here in Croatia from 14-th to 17-th November. We will be showing off Tainted Fate and giving away free games, t-shirts and the like.
There will be loads of people there. Ubisoft and Wargaming are also coming :D
1379592_628954020489854_135177296_n.png

I have started working on the stand already. Here's a sneak peek:

1387951_739485966078341_1786910726_n.jpg

Of course we are also working on the game non-stop. There will be one final free Pre-Alpha version for you to play soon.
Since I've started working on the puzzles and story elements and adding them in the game, it wouldn't be cool if you could see that stuff in the Pre-Alpha since it would spoil a lot of stuff in the full game for you.
We have full day\night cycling working,  dynamic models don't go through walls any more,...
The concept artist is also hard at work. Here's some of the new stuff from him:

wizard1.jpg

 

1167374_4861558236387_226053314_o.jpg

That's it, cheers!


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