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#Actualsuliman

Posted 03 November 2013 - 09:11 AM

Hi

Im doing a multiplayer RTS in a medieval setting:

 

screen1.jpg

 

You build cities and regiments of soldiers that you move as you would in warcraft or dune 2, only the scale is larger (each unit is hundreds of soldiers). But ranged unit still fire projectiles on enemies like 5 tiles away so they will be visible (melee units fight when they "touch").

 

1. So does simple symbols work for different units? (on screen is peasants, swordmen and spearmen)

2. Otherwise what would i have? Tiles are to small to add animated units and i also wanna avoid the extra work (im alone on this hobby project)

3. I need to have some health bar on each unit. Any idea on how to avoid it being to cluttered?

4. Different teams. The yellow ones onscreen are enemies. Clear enough?

 

Thanks!

Erik


#3suliman

Posted 03 November 2013 - 09:10 AM

Hi

Im doing a multiplayer RTS in a medieval setting:

 

screen1.jpg

 

You build cities and regiments of soldiers that you move as you would in warcraft or dune 2, only the scale is larger (each unit is hundreds of soldiers). But ranged unit still fire projectiles on enemies like 5 tiles away so they will be visible (melee units fight when they "touch").

 

1. So does simple symbols work for different units? (on screen is peasants, swordmen and spearmen)

2. Otherwise what would i have? Tiles are to small to add animated units and i also wanna avoid the extra work (im alone on this hobby project)

3. I need to have some health bar on each unit. Any idea on how to avoid it being to cluttered?

4. Different teams. The yellow ones onscreen are enemies. Clear enough?

 

Thanks!

Erik


#2suliman

Posted 03 November 2013 - 09:10 AM

Hi

Im doing a multiplayer RTS in a medieval setting:

 

screen1.jpg

 

You build cities and regiments of soldiers that you move as you would in warcraft or dune 2, only the scale is larger (each unit is hundreds of soldiers). But ranged unit still fire projectiles on enemies like 5 tiles away so they will be visible (melee units fight when they "touch").

 

1. So does simple symbols work for different units? (on screen is peasants, swordmen and spearmen)

2. Otherwise what would i have? Tiles are to small to add animated units and i also wanna avoid the extra work (im alone on this hobby project)

3. I need to have some health bar on each unit. Any idea on how to avoid it being to cluttered?

4. Different teams. The yellow ones onscreen are enemies. Clear enough?

 

Thanks!

Erik


#1suliman

Posted 03 November 2013 - 09:09 AM

Hi

Im doing a multiplayer RTS in a medieval setting:

 

screen1.jpg

 

You build cities and regiments of soldiers that you move as you would in warcraft or dune 2, only the scale is larger (each unit is hundreds of soldiers). But ranged unit still fire projectiles on enemies like 5 tiles away so they will be visible (melee units fight when they "touch").

 

1. So does simple symbols work for different units? (on screen is peasants, swordmen and spearmen)

2. Otherwise what would i have? Tiles are to small to add animated units and i also wanna avoid the extra work (im alone on this hobby project)

3. I need to have some health bar on each unit. Any idea on how to avoid it being to cluttered?

4. Different teams. The yellow ones onscreen are enemies. Clear enough?

 

Thanks!

Erik


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