Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualdejaime

Posted 05 November 2013 - 10:36 PM

Here's a link I find really... hmm... clarifying? I need to practice my english.

Anyway, here you go: http://makegames.tumblr.com/post/1136623767/finishing-a-game

 

I have studied game dev on my own for a long time now, and I had long plateaus where I did not advance on any direction whatsoever, until I found something specific to study and learn. It usually happened when I tried to do something that was way over my head or kept on doing what I already knew.

 

Today, I focus on finishing stuff, finishing my small projects, going from start to finish.

The simple fact that you go through the entire thing makes you learn a lot more than simply making two "half-games" or several prototypes; that's my experience.

 

 

So, design a game and try to program it. From here, there are only two possibilities:

1 - You'll be able to program it from ground up with no problem; or

2 - You'll face a problem, a new obstacle, something you did not know how to solve.

 

If you manage to finish it, good! Think of a bigger, more complex and maybe more ambitious project and do that again.

 

If you then get to that obstacle, you'll need to overcome it, create or find a good solution and finish your game.

If you think the problem is too difficult for you to solve right now, step back and archive your project temporarily. Create a simpler project and do the same. On the future, when you have thought of a solution, get back to this archived project and finish it!

 

Again, if you missed it, this is a link that everyone who, like me, has difficulties in finishing projects should read.

http://makegames.tumblr.com/post/1136623767/finishing-a-game


#2dejaime

Posted 05 November 2013 - 06:35 PM

Here's a link I find really... hmm... clarifying? I need to practice my english.

Anyway, here you go: http://makegames.tumblr.com/post/1136623767/finishing-a-game

 

I have studied game dev on my own for a long time now, and I had long plateaus where I did not advance on any direction whatsoever, until I found something else to study and learn.

 

To me, it usually happened when I tried to do something that was way over my head or kept on doing what I already knew.

 

Today, I focus on finishing stuff, finishing my small projects, going from start to finish.

The simple fact that you go through the entire thing makes you learn a lot more than simply making two "half-games" or several prototypes; that's my experience.

 

 

So, design a game and try to program it. From here, there are only two possibilities:

1 - You'll be able to program it from ground up with no problem; or

2 - You'll face a problem, a new obstacle, something you did not know how to solve.

 

If you manage to finish it, good! Think of a bigger, more complex and maybe more ambitious project and do that again.

 

If you then get to that obstacle, you'll need to overcome it, create or find a good solution and finish your game.

If you think the problem is too difficult for you to solve right now, step back and archive your project temporarily. Create a simpler project and do the same. On the future, when you have thought of a solution, get back to this archived project and finish it!

 

Again, if you missed it, this is a link that everyone who, like me, has difficulties in finishing projects should read.

http://makegames.tumblr.com/post/1136623767/finishing-a-game


#1dejaime

Posted 05 November 2013 - 06:32 PM

Here's a link I find really... hmm... clarifying? I need to practice my english.

Anyway, here you go: http://makegames.tumblr.com/post/1136623767/finishing-a-game

 

I have studied game dev on my own for a long time now, and I had long plateaus where I did not advance on any direction whatsoever, until I found something else to study and learn.

 

To me, it usually happened when I tried to do something that was way over my head or kept on doing what I already knew.

 

Today, I focus on finishing stuff, finishing my small projects, going from start to finish.

The simple fact that you go through the entire thing makes you learn a lot more than simply making two "half-games" or several prototypes; that's my experience.

 

 

So, design a game and try to program it. From here, there are only two possibilities:

1 - You'll be able to program it from ground up with no problem; or

2 - You'll face a problem, a new obstacle, something you did not know how to solve.

 

If you manage to finish it, good! Think of a bigger, more complex and maybe more ambitious project and do that again.

 

If you then get to that obstacle, you'll need to overcome it, create or find a good solution and finish your game.

If you think the problem is too difficult for you to solve right now, step back and archive your project temporarily. Create a simpler project and do the same. On the future, when you have thought of a solution, get back to this archived project and finish it!

 

Really, this is a link that everyone who, like me, has difficulties in finishing projects should read.

http://makegames.tumblr.com/post/1136623767/finishing-a-game


PARTNERS