Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#Actualmartinis_shaken

Posted 07 November 2013 - 04:35 AM

I have in fact tried the glFinish(), as well as glFlush() and neither has impacted it =/ 

Aslo, github link to all the code posted above. Thank you!

 

 

Can you post your program's main loop (i.e where your timing functions run and where you draw the frame from)?

 

Also - can you try putting a glFinish before your SwapBuffers call and see if that resolves anything?


#1martinis_shaken

Posted 07 November 2013 - 04:33 AM

I have in fact tried the glFinish(), as well as glFlush() and neither has impacted it =/

 

 

Can you post your program's main loop (i.e where your timing functions run and where you draw the frame from)?

 

Also - can you try putting a glFinish before your SwapBuffers call and see if that resolves anything?


PARTNERS