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Posted 11 November 2013 - 05:58 AM

Thanks, I did not know that!


Do you know in what way this affects the texture data actually stored on the GPU. Will the driver automatically pad the texture if it doesn't fit the 4 byte alignment and is glPixelStore just an information how to decode the provided data, or will the texture actually reside in graphics memory like that?


Posted 11 November 2013 - 03:50 AM

Thanks, I did not know that!