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#Actualrhuala

Posted 15 November 2013 - 05:11 AM

Well finally found a c++ program from the win 8.1 sdk that has 2d spites flying around my surface pro screen (see attached program), but I found stepping through it a bit frustrating, had to navigate (F11) 4 files deep just to get to the main animation loop. Found it pretty convoluted, guess I'm pretty rusty in my c++, can anyone recommend a book that would get me up to speed on the attached code? I like what the code is doing, just not understanding all of it very well at this point...

 

I also found using Visual 2013 on my surface that the editor is bound to the desktop but the .exe ran in metro mode, so I couldn't step through the program using F11 and see the screen update.  Is there a way I could have a smaller window in desktop mode for debugging, then sometimes run the compiler and have it switch to full screen in Metro mode?

 

Program also has touch control so it's nice to see that implemented in the same program, you can touch the screen and it affect the gravity wells... but it sure would be  nice if I could get a simpler program, can anyone post or create a program of just one 2d sprite moving around the win 8.1 Metro screen smoothly?

 

Thanks,

 

Vanz


#2rhuala

Posted 14 November 2013 - 11:03 PM

Well finally found a c++ program from the win 8.1 sdk that has 2d spites flying around my surface pro screen (see attached program), but I found stepping through it a bit frustrating, had to navigate (F11) 4 files deep just to get to the main animation loop. Found it pretty convoluted, guess I'm pretty rusty in my c++, can anyone recommend a book that would get me up to speed on the attached code? I like what the code is doing, just not understanding all of it very well at this point...

 

I also found using Visual 2013 on my surface that the editor is bound to the desktop but the .exe ran in metro mode, so I couldn't step through the program using F11 and see the screen update.  Is there a way I could have a smaller window in desktop mode for debugging, then sometimes run the compiler and have it switch to full screen in Metro mode?

 

Program also has touch control so it's nice to see that implemented in the same program, you can touch the screen and it affect the gravity wells... but it would sure be sure nice if I could get a simpler program, can anyone post or create a program of just one 2d sprite moving around the win 8.1 Metro screen smoothly?

 

Thanks,

 

Vanz


#1rhuala

Posted 14 November 2013 - 10:52 PM

Well finally found a c++ program from the win 8.1 sdk that has 2d spites flying around my surface pro screen (see attached program), but man I found stepping through it frustrating, had to navigate (F11) 4 files deep just to get to the main animation loop. Found it pretty convoluted...

 

lso I found using Visual 2013 on my surface that the editor is bound to the desktop but the .exe ran in metro, so I couldn't step through the program using F11 and see the screen update.  Is there a way I could have a smaller window in desktop mode for debugging, then sometimes run the compiler and have it switch to full screen in Metro mode?

 

Program also has touch control so you can touch the screen and affect the gravity wells... but it would sure be sure nice if I could get a simpler program, can anyone post or create a program of just one 2d sprite moving around the Metro screen smoothly?

 

Vanz

 

 

 

 


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