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#ActualAspirer

Posted 19 November 2013 - 07:45 PM

GAME UPDATED

 

New Links
Onslaught for Windows
Onslaught for MacOS
Onslaught for Linux
Scripts (C#)

 

Fixes & Updates

--Added "Aim/Look" controls with mouse.  Left/Right Arrows now strafe rather than rotate.

--Added a per-session High-Score counter.

--Added more sound-effects (biting and hurt sounds)

--Added an attack animation to the zombies

--Changed "Shoot" control to Left Click.  Also, holding down Left-Click repeatedly shoots pistol.

--Changed the zombies walk animation.

--Zombies now should not get stuck

--Shooting repeatedly no longer lags game. 

--Fixed bug that caused player to raise into the ceiling

--Fixed bug that allowed killing zombies after being killed

 

Scheduled
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies (Requested by several! First, O-san)

--Fix the cursor in "windowed" games to prevent it leaving the game screen.

--Much larger, open arena for players to explore and die in.

                                                                                                                                                                                                                                   

I've updated my first 3D game, titled Onslaught.  It's made with Unity, and the premise is simple: Stay alive as long as possible. 

I'd love to have you all try it out, offer some suggestions, opinions, bug reports and some outside perspectives on the source scripts from some of you more experienced Unity Developers. 

 

Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
  
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 


#9Aspirer

Posted 17 November 2013 - 05:20 PM

GAME UPDATED

 

New Links
Onslaught for Windows
Onslaught for MacOS
Onslaught for Linux
Scripts (C#)

 

Fixes & Updates

--Added "Aim/Look" controls with mouse.  Left/Right Arrows now strafe rather than rotate.

--Added a per-session High-Score counter.

--Added more sound-effects (biting and hurt sounds)

--Added an attack animation to the zombies

--Changed "Shoot" control to Left Click.  Also, holding down Left-Click repeatedly shoots pistol.

--Changed the zombies walk animation.

--Zombies now should not get stuck

--Shooting repeatedly no longer lags game. 

--Fixed bug that caused player to raise into the ceiling

--Fixed bug that allowed killing zombies after being killed

 

Scheduled
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies (courtesy of O-san)

                                                                                                                                                                                                                                   

I've updated my first 3D game, titled Onslaught.  It's made with Unity, and the premise is simple: Stay alive as long as possible. 

I'd love to have you all try it out, offer some suggestions, opinions, bug reports and some outside perspectives on the source scripts from some of you more experienced Unity Developers. 

 

Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
  
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 


#8Aspirer

Posted 17 November 2013 - 05:20 PM

GAME UPDATED

 

New Links
Onslaught for Windows
Onslaught for MacOS
Onslaught for Linux
Scripts (C#)

 

Fixes & Updates

--Added "Aim/Look" controls with mouse.  Left/Right Arrows now strafe rather than rotate.

--Added a per-session High-Score counter.

--Added more sound-effects (biting and hurt sounds)

--Added an attack animation to the zombies

--Changed "Shoot" control to Left Click.  Also, holding down Left-Click repeatedly shoots pistol.

--Changed the zombies walk animation.

--Zombies now should not get stuck

--Shooting repeatedly no longer lags game. 

--Fixed bug that caused player to raise into the ceiling

--Fixed bug that allowed killing zombies after being killed

 

Scheduled
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies (courtesy of O-san)

                                                                                                                                                                                                                                   

I've updated my first 3D game, titled Onslaught.  It's made with Unity, and the premise is simple: Stay alive as long as possible. 

I'd love to have you all try it out, offer some suggestions, opinions, bug reports and some outside perspectives on the source scripts from some of you more experienced Unity Developers. 

 

Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
  
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 


#7Aspirer

Posted 16 November 2013 - 11:10 PM

Okay, I've been working on learning Unity and making my first 3D game, titled Onslaught.  Premise is simple: Stay alive as long as possible. And, I believe I'm far enough along to use some testing, suggestions, opinions and outside perspectives on the source scripts from some of you more experienced Unity Developers.  Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
 
First, the downloads:
Onslaught for Windows
Onslaught for Mac
Onslaught for Linux
Scripts (C#)
 
 
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 
 
Known Bug/Suggestion List
Tutorial Doctor
---Add "aim" controls with mouse-------------------------------------------------------------------------------------(Been added for next release)
---Zombie got stuck in a wall-------------------------------------------------------------------------------------------(Been corrected for next release)
---Lags when shooting gun in quick succession------------------------------------------------------------------(Been corrected for next release)
O-san
---Pushed into the ceiling when running in a circle w/ lots of zombies--------------------------------------(Been corrected for next release)
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies
---Killed 2 or 3 zombies after being killed---------------------------------------------------------------------------(Been corrected for next release)
---High score screen!!

 Also Added

---More sound effects (biting and screaming)

---Left-Click to Fire weapon (hold it down for repeat shots)

---Better zombie animations (walking is slightly less laughable)

---Cleaned up some code for hopefully better efficiency (static variables, co-routines, etc.)

 

Note: Will recompile tomorrow and put the fixed version up for download.


#6Aspirer

Posted 16 November 2013 - 09:24 PM

Okay, I've been working on learning Unity and making my first 3D game, titled Onslaught.  Premise is simple: Stay alive as long as possible. And, I believe I'm far enough along to use some testing, suggestions, opinions and outside perspectives on the source scripts from some of you more experienced Unity Developers.  Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
 
First, the downloads:
Onslaught for Windows
Onslaught for Mac
Onslaught for Linux
Scripts (C#)
 
 
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 
 
Known Bug/Suggestion List
Tutorial Doctor
---Add "aim" controls with mouse-------------------------------------------------------------------------------------(Been added for next release)
---Zombie got stuck in a wall-------------------------------------------------------------------------------------------(Been corrected for next release)
---Lags when shooting gun in quick succession------------------------------------------------------------------(Been corrected for next release)
O-san
---Pushed into the ceiling when running in a circle w/ lots of zombies--------------------------------------(Been corrected for next release)
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies
---Killed 2 or 3 zombies after being killed---------------------------------------------------------------------------(Been corrected for next release)
---High score screen!!


#5Aspirer

Posted 16 November 2013 - 07:09 PM

Okay, I've been working on learning Unity and making my first 3D game, titled Onslaught.  Premise is simple: Stay alive as long as possible. And, I believe I'm far enough along to use some testing, suggestions, opinions and outside perspectives on the source scripts from some of you more experienced Unity Developers.  Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note:  My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
 
First, the downloads:
Onslaught for Windows
Onslaught for Mac
Onslaught for Linux
Scripts (C#)
 
 
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
 
Start_Menu.jpg
Game_Scene.jpg
 
 
NOTE:  I'll update this thread with known bugs, suggestions, etc. as they come in (and give whoever reports them due credits).
Thanks for helping me out with this milestone.
______________________________________________________
Tutorial Doctor
---Add "aim" controls with mouse----------------------------------------------------------------------(Been corrected for next release)
---Zombie got stuck in a wall
---Lags when shooting gun in quick succession---------------------------------------------------(Been corrected for next release)
O-san
---Pushed into the ceiling when running in a circle w/ lots of zombies
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies
---Killed 2 or 3 zombies after being killed------------------------------------------------------------(Been corrected for next release)
---High score screen!!


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