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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#Actualsienaiwun

Posted 16 November 2013 - 10:19 AM

Like http://www.gamedev.net/topic/588982-3d-noise-texture/

I have a dds file, a 3d noise volume, 128 slices. But I donot know how to bind a texture 3d. 

For googled information, the most common one used is that dds file is a compresed 2d image . and then bind a GL_TEXTURE_2D texture.  like http://stackoverflow.com/questions/1715027/dds-dxt1-loading-in-opengl-crashes I don't want this answer.

Can anyone give me a hand?


#2sienaiwun

Posted 16 November 2013 - 10:19 AM

Like http://www.gamedev.net/topic/588982-3d-noise-texture/

I have a dds file, a 3d noise volume, 128 slices. But I donot know how to bind a texture 3d. 

For googled information, the most common one used is that dds file is a compresed 2d image . and then bind a GL_TEXTURE_2D texture. I don't want this answer.

Can anyone give me a hand?


#1sienaiwun

Posted 16 November 2013 - 10:17 AM

Like http://www.gamedev.net/topic/588982-3d-noise-texture/

I have a dds 3d noise volume, 128 slices. But I donot know how to bind a texture 3d. 

For googled information, the most common one used is that dds file is a compresed 2d image . and then bind a GL_TEXTURE_2D texture. I don't want this answer.

Can anyone give me a hand?

 


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