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#ActualTheComet

Posted 19 November 2013 - 10:45 AM

What you're looking for is an appropriate interpolation algorithm, if the path you wish to follow can be represented mathematically.

 

The Bezier Curve is a good place to start. Maybe you could even use cubic interpolation.

 

If the path cannot be represented mathematically, then I suggest trying to approximate it as best as possible using the interpolation algorithms mentioned above, or create waypoints along the paths for your characters to follow. You could even use interpolation between waypoints to make transitioning ultra smooth.


#1TheComet

Posted 19 November 2013 - 10:44 AM

What you're looking for is an appropriate interpolation algorithm, if the line you wish to follow can be represented mathematically.

 

The Bezier Curve is a good place to start. Maybe you could even use cubic interpolation.


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