Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualN.I.B.

Posted 24 November 2013 - 12:21 PM

I think you misunderstood what VBO is. A single VBO shouldn't store the entire scene data (unless you have a pretty simple scene).

Correct usage of VBO would be:

  1. At application load time, create and initialize a VBO per object.
  2. At you render loop - the VBOs are already initialized, just bind them, set the correct render state and draw. No need to reload the vertex data.

#1N.I.B.

Posted 24 November 2013 - 12:21 PM

I think you misunderstood what VBO is. VBO shouldn't store the entire scene data (unless you have a pretty simple scene).

Correct usage of VBO would be:

  1. At application load time, create and initialize a VBO per object.
  2. At you render loop - the VBOs are already initialized, just bind them, set the correct render state and draw. No need to reload the vertex data.

PARTNERS