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#ActualNathan2222

Posted 27 November 2013 - 06:33 PM

Hi people. 
 
I was too blown away by what i saw in the watchdogs video that i forgot what i wanted to ask.
 
@PeterF: I do know how to program but not C++. Unfortunately i started with VB.NET and can make simple programs, dabbled with "some" C# and when i decided to use visual C++, i couldn't find anything because everytime i clicked debug nothing shows and that really didn't help. 
Is codeblocks any good cuz visual C++ doesn't seem natural.
And it won't take me years to learn C++. I learn pretty fast. My estimation is anything from 6 months to 18 months depending, it could be less.
Even if it is horribly complex, my needs won't let me not to really tweak the engine because of what i want. I am ready to learn anything so far as it will help me in this aspect but i can't buy books because i ...
 
@Rld: Um where would a render engine come in.
 
@dejaime: Torque can do almost all i want with the exception of lip synching except you have any video showing a lip synched game made with torque. Now, while torque can do most of what i want, it doesn't seem to do how i want it. For instance, if you check videos, you will see the plants looking unreal and that doesn't loo right to me. Water physics in torque is really not that good, in fact i was advised on their forum to use the triton wake generator for anything water related because torque's water physics system isn't that good. Comparing the triton wake generator water to the water i saw in the watch dogs video is like comparing a bicycle to a power bike, i.e. they both do it but one looks better. SO i will have to work on that.
Another thing is cloth physics, actually, i haven't seen any cloth physics so that's that.
I really want everything to look very good, like really and cryengine could do that but it has it's problems. 
 
@xenobrain: Are you sure its 64x64 and not 8x8 or 6x6 because when i asked on their forum, the response was that anything after a 4x4 world would start behaving really weird (physics failing etc.) and since we don't have access to the code like torque, there is no way of changing that. The said this problem wasn't there in cryengine 2 but came in cryengine 3 because of how demanding the crysis game was on hardware so.
As for torque working for my game (it's no longer a GTA clone but rather a game that looks at all the flaws in games and makes sure none of that is there, Pieces of gta, watchdogs, need for speed, splinter cell, call of duty etc.) it should be alright or better  after i learn c++ and refurbishing it. 
 
Like i said, i searched game engines for like a 2-3 months or more and i came across the grit engine. It's being developed by gta modders but it is so far away from doing what i need. They haven't even added npc's into the game engine, only cars. I joined their forum so.
 
As for the license, i am not so ready to call a company like that to ask for their prices when there are others around. It is said you have to show them what you have before they negotiate so imagine me making the game on cryengine 3 only to here that the license is $5,000-$100,000 because on their site they group games differently and my game will probably fall into the serious games group. Too risky.
 
The game will be for pc, using the c++ language.
 
If you checkout watchdogs videos, you will see the physics simulations i am referring to. Water, cloth, vegetation and it's fire looks a bit better than gta V's. One thing that didn't feel right was the driving, it  didn't look good. \other than that you can see things that are not as represented in gta v. hugging on streets, using of pc's, throing stones at camera's etc. Remove the hacking and the repitiveness and you've got a great game.
 
I found one video that talks about the disrupt engine and what makes everything in the game move so real because of the wind.. Watch it to the end and you will see. It starts wierldly though so please ignore the first 3- 10 minutes 

#2Nathan2222

Posted 27 November 2013 - 03:41 PM

Hi people. 

 

I was too blown away by what i saw in the watchdogs video that i forgot what i wanted to ask.

 

@PeterF: I do know how to program but not C++. Unfortunately i started with VB.NET and can make simple programs, dabbled with "some" C# and when i decided to use visual C++, i couldn't find anything because everytime i clicked debug nothing shows and that really didn't help. 

Is codeblocks any good cuz visual C++ doesn't seem natural.

And it won't take me years to learn C++. I learn pretty fast. My estimation is anything from 6 months to 18 months depending, it could be less.

Even if it is horribly complex, my needs won't let me not to really tweak the engine because of what i want. I am ready to learn anything so far as it will help me in this aspect but i can't buy books because i ...

 

@Rld: Um where would a render engine come in.

 

@dejaime: Torque can do almost all i want with the exception of lip synching except you have any video showing a lip synched game made with torque. Now, while torque can do most of what i want, it doesn't seem to do how i want it. For instance, if you check videos, you will see the plants looking unreal and that doesn't loo right to me. Water physics in torque is really not that good, in fact i was advised on their forum to use the triton wake generator for anything water related because torque's water physics system isn't that good. Comparing the triton wake generator water to the water i saw in the watch dogs video is like comparing a bicycle to a power bike, i.e. they both do it but one looks better. SO i will have to work on that.

Another thing is cloth physics, actually, i haven't seen any cloth physics so that's that.

I really want everything to look very good, like really and cryengine could do that but it has it's problems. 

 

@xenobrain: Are you sure its 64x64 and not 8x8 or 6x6 because when i asked on their forum, the response was that anything after a 4x4 world would start behaving really weird (physics failing etc.) and since we don't have access to the code like torque, there is no way of changing that. The said this problem wasn't there in cryengine 2 but came in cryengine 3 because of how demanding the crysis game was on hardware so.

As for torque working for my game (it's no longer a GTA clone but rather a game that looks at all the flaws in games and makes sure none of that is there, Pieces of gta, watchdogs, need for speed, splinter cell, call of duty etc.) it should be alright or better  after i learn c++ and refurbishing it. 

 

Like i said, i searched game engines for like a 2-3 months or more and i came across the grit engine. It's being developed by gta modders but it is so far away from doing what i need. They haven't even added npc's into the game engine, only cars. I joined their forum so.

 

As for the license, i am not so ready to call a company like that to ask for their prices when there are others around. It is said you have to show them what you have before they negotiate so imagine me making the game on cryengine 3 only to here that the license is $5,000-$100,000 because on their site they group games differently and my game will probably fall into the serious games group. Too risky.

 

The game will be for pc, using the c++ language.

 

If you checkout watchdogs videos, you will see the physics simulations i am referring to. Water, cloth, vegetation and it's fire looks a bit better than gta V's. One thing that didn't feel right was the driving, it  didn't look good. \other than that you can see things that are not as represented in gta v. hugging on streets, using of pc's, throing stones at camera's etc. Remove the hacking and the repitiveness and you've got a great game.

 

I found one video that talks about the disrupt engine and what makes everything in the game move so real because of the wind.. Watch it to the end and you will see. It starts wierldly though so please ignore the first 3- 10 minutes 

http://www.youtube.com/watch?feature=player_embedded&v=V8vq07Ep8mA


#1Nathan2222

Posted 27 November 2013 - 03:09 PM

Hi people. 

 

I was too blown away by what i saw in the watchdogs video that i forgot what i wanted to ask.

 

@PeterF: I do know how to program but not C++. Unfortunately i started with VB.NET and can make simple programs, dabbled with "some" C# and when i decided to use visual C++, i couldn't find anything because everytime i clicked debug nothing shows and that really didn't help. 

Is codeblocks any good cuz visual C++ doesn't seem natural.

And it won't take me years to learn C++. I learn pretty fast. My estimation is anything from 6 months to i yr and 6 months depending, it could be less.

Even if it is horribly complex, myself won't let me not to really tweak because of what i want so i really can't use it as it is for my big game.

 

@Rld: Um where would a render engine come in.

 

@dejaime: Torque can do almost all i want with the exception of lip synching except you have any video showing a lip synched game made with torque. Now, while torque can do most of what i want, it doesn't seem to do how i want it. For instance, if you check videos, you will see the plants looking unreal and that doesn't loo right to me. Water physics in torque is really not that good, in fact i was adviced  to use the triton wake generator for anything water because torque's water physics system isn't that good. Comparing the triton wake generator water to the water i saw in the watch dogs video is like comparing a bicycle to a power bike, i.e. they both do it but one looks better. SO i will have to work on that.

Another thing is cloth physics, actually, i haven't seen any cloth physics so that's that.

I really want everything to look very good, like really and cryengine could do that but it has it's problems. 

 

@xenobrain: Are you sure its 64x64 and not 8x8 or 6x6 because when i asked on their forum, the response was that anything after a 4x4 world would start behaving really weird (physics failing etc.) and since we don't have access to the code like torque, there is no way of changing that. The said this problem wasn't there in cryengine 2 but came in cryengine 3 because of how demanding the crysis game was on hardware so.

As for torque working for my game (it's no longer a GTA clone but rather a game that looks at all the flaws in games and makes sure none of that is there) it should be alright or better was i learn c++. 

 

Like i said, i searched game engines for like a 2-3months or more and i saw thw grit engine. It's being developed by gta modders but it iis so far away from doing what i need. They haven't even added npc's into the game engine, only cars. I joined their forum so.

 

As for the license, i am not so ready to call a company like that to ask for their prices when there are others around. It is said you have to show them what you have before they negotiate so imagine me making the game on cryengine 3 only to here that the license is $25,000-$100,000 because on their site they group games differently and my game will probably fall into the serious games group. Too risky.

 

The game will be for pc, c++ language.

 

If you checkout watchdogs videos, you will see the water i am referring to. It's amazing.

 

Luckily, i can use blender but not like a pro.


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