I know prob comcate clear, evry undstan thinkig say, orf udget hey unersa nhg.
I obviously have a different set of issues living overseas. I’ve never done game development in an environment in which people spoke English—from the start it was Thai, French, or Japanese—so it is hard to relate right now, but I remember actually living in an English-speaking colony and trying to communicate with those around me long long ago.
“At what are you looking?”
“Out from under what rock did you crawl?”
“From where are you?”
“About what are you talking?”
“Don’t touch me there…in public.”
Back in the day people could somewhat spell, but had no clue what “grammar” meant. Today it’s even worse of course, but communication has simply been an NP-complete problem throughout history.
If you are aware of the breakdown in the communication process it is your responsibility to rectify it.
Generally that means understanding other peoples’ thought processes so you can find a way to get them to imagine your idea. And that means having a vivid idea and imagination yourself.
If you find that difficult then you need to practice. Perhaps by prepping yourself by pretending you are talking to your grandmother prior to actually talking to someone on your team. That may help you identify where you yourself are having troubles in explaining so you can put more effort into specifically those areas. It helps to focus.
And then there are some people who are simply hopeless. Those people, however, should not be in the industry if they are.